My first 2D game in Godot 4.4
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21
bullet.gd
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21
bullet.gd
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extends Area2D
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var travelled_distance = 0
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func _physics_process(delta: float) -> void:
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const SPEED = 800.0
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const MAX_RANGE = 1500.0
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var direction = Vector2.RIGHT.rotated(rotation)
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position += (direction * SPEED) * delta
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travelled_distance += SPEED * delta
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if travelled_distance >= MAX_RANGE:
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queue_free()
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func _on_body_entered(body: Node2D) -> void:
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queue_free()
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if body.has_method("take_damage"):
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body.take_damage()
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