My first 2D game in Godot 4.4
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19
gun.gd
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19
gun.gd
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extends Area2D
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func _physics_process(delta: float) -> void:
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var monsters_in_range = get_overlapping_bodies()
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if monsters_in_range.size() > 0:
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var target = monsters_in_range.front()
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look_at(target.global_position)
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func shoot():
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const BULLET = preload("res://bullet.tscn")
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var new_bullet = BULLET.instantiate()
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new_bullet.global_transform = %Barrel.global_transform
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%Barrel.add_child(new_bullet)
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func _on_timer_timeout() -> void:
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shoot()
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