My first 2D game in Godot 4.4
This commit is contained in:
BIN
pistol/impact/circle.png
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pistol/impact/circle.png
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pistol/impact/circle.png.import
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pistol/impact/circle.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dn80eu1qs371v"
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path="res://.godot/imported/circle.png-a2fa3270dee1c1c7e1cb0869903e82df.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://pistol/impact/circle.png"
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dest_files=["res://.godot/imported/circle.png-a2fa3270dee1c1c7e1cb0869903e82df.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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10
pistol/impact/impact.gd
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pistol/impact/impact.gd
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extends Node2D
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@onready var sprite = %Sprite
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func _ready():
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var tween = create_tween().set_parallel(true).set_ease(Tween.EASE_OUT)
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tween.tween_property(sprite, "scale", Vector2.ONE * 1.35, 0.3).from(Vector2.ONE * 0.6)
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tween.tween_property(sprite, "modulate:a", 0.0, 0.15).set_delay(0.15)
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tween.chain().tween_callback(queue_free)
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1
pistol/impact/impact.gd.uid
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1
pistol/impact/impact.gd.uid
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uid://c6w1u8mii1jdj
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13
pistol/impact/impact.tscn
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13
pistol/impact/impact.tscn
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[gd_scene load_steps=3 format=3 uid="uid://kcl4efkvrany"]
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[ext_resource type="Script" uid="uid://c6w1u8mii1jdj" path="res://pistol/impact/impact.gd" id="1_4vum2"]
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[ext_resource type="Texture2D" uid="uid://dn80eu1qs371v" path="res://pistol/impact/circle.png" id="2_wp1di"]
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[node name="Impact" type="Node2D"]
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top_level = true
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script = ExtResource("1_4vum2")
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[node name="Sprite" type="Sprite2D" parent="."]
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unique_name_in_owner = true
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modulate = Color(1, 0.831373, 0.239216, 1)
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texture = ExtResource("2_wp1di")
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11
pistol/muzzle_flash/muzzle_flash.gd
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pistol/muzzle_flash/muzzle_flash.gd
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extends Node2D
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@onready var sprite = %Sprite
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func _ready():
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var tween = create_tween().set_parallel(true).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK)
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tween.tween_property(sprite, "position:x", 16.0, 0.25)
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tween.tween_property(sprite, "scale", Vector2.ONE * 1.25, 0.25)
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tween.tween_property(sprite, "modulate:a", 0.0, 0.25).set_delay(0.1)
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tween.chain().tween_callback(queue_free)
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1
pistol/muzzle_flash/muzzle_flash.gd.uid
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1
pistol/muzzle_flash/muzzle_flash.gd.uid
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uid://beuxhimda3hkr
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BIN
pistol/muzzle_flash/muzzle_flash.png
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BIN
pistol/muzzle_flash/muzzle_flash.png
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After Width: | Height: | Size: 683 B |
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pistol/muzzle_flash/muzzle_flash.png.import
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pistol/muzzle_flash/muzzle_flash.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://brgpjilf7s2ul"
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path="res://.godot/imported/muzzle_flash.png-752b19c1a1a60c24eac6f205d487f2ea.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://pistol/muzzle_flash/muzzle_flash.png"
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dest_files=["res://.godot/imported/muzzle_flash.png-752b19c1a1a60c24eac6f205d487f2ea.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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12
pistol/muzzle_flash/muzzle_flash.tscn
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12
pistol/muzzle_flash/muzzle_flash.tscn
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[gd_scene load_steps=3 format=3 uid="uid://c1b2kbuq1if08"]
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[ext_resource type="Script" uid="uid://beuxhimda3hkr" path="res://pistol/muzzle_flash/muzzle_flash.gd" id="1_wouey"]
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[ext_resource type="Texture2D" uid="uid://brgpjilf7s2ul" path="res://pistol/muzzle_flash/muzzle_flash.png" id="2_6pgu4"]
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[node name="MuzzleFlash" type="Node2D"]
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script = ExtResource("1_wouey")
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[node name="Sprite" type="Sprite2D" parent="."]
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unique_name_in_owner = true
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texture = ExtResource("2_6pgu4")
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offset = Vector2(10, 0)
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BIN
pistol/pistol.png
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BIN
pistol/pistol.png
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After Width: | Height: | Size: 1.2 KiB |
34
pistol/pistol.png.import
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34
pistol/pistol.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cswb5do8rrj7q"
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path="res://.godot/imported/pistol.png-ccb9a9487ce225cdf094ad33c19c2ede.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://pistol/pistol.png"
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dest_files=["res://.godot/imported/pistol.png-ccb9a9487ce225cdf094ad33c19c2ede.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
pistol/projectile.png
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BIN
pistol/projectile.png
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After Width: | Height: | Size: 799 B |
34
pistol/projectile.png.import
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34
pistol/projectile.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dftkbqwsfd68r"
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path="res://.godot/imported/projectile.png-e03ae856d530df914009475206433400.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://pistol/projectile.png"
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dest_files=["res://.godot/imported/projectile.png-e03ae856d530df914009475206433400.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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