My first 2D game in Godot 4.4
This commit is contained in:
BIN
smoke_explosion/circle_32.png
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smoke_explosion/circle_32.png
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34
smoke_explosion/circle_32.png.import
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34
smoke_explosion/circle_32.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cvmbm3sxj85fm"
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path="res://.godot/imported/circle_32.png-ff53eadac5c62484a55afe7e47d5145f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://smoke_explosion/circle_32.png"
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dest_files=["res://.godot/imported/circle_32.png-ff53eadac5c62484a55afe7e47d5145f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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8
smoke_explosion/smoke_explosion.gd
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smoke_explosion/smoke_explosion.gd
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extends Node2D
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func _ready():
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%Smoke.material.set_shader_parameter("texture_offset", Vector2(randfn(0.0, 1.0), randfn(0.0, 1.0)))
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%AnimationPlayer.play("explosion")
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await %AnimationPlayer.animation_finished
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queue_free()
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1
smoke_explosion/smoke_explosion.gd.uid
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1
smoke_explosion/smoke_explosion.gd.uid
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uid://qrh44gblhgir
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15
smoke_explosion/smoke_explosion.gdshader
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15
smoke_explosion/smoke_explosion.gdshader
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shader_type canvas_item;
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uniform sampler2D voronoi_sampler : repeat_enable;
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uniform sampler2D edge_curve;
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uniform float offset = 0.0;
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uniform vec2 texture_offset = vec2(0.0);
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uniform sampler2D color_gradient : source_color;
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void fragment() {
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float voronoi = 1.0 - texture(voronoi_sampler, UV * 0.25 + texture_offset).x;
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float d = distance(UV, vec2(0.5)) * 2.0;
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float n_smooth_d = (voronoi * offset) * texture(edge_curve, vec2(d, 0.0)).x;
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COLOR.a *= step(0.5, n_smooth_d);
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COLOR.rgb = texture(color_gradient, vec2(n_smooth_d, 0.0)).rgb;
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}
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1
smoke_explosion/smoke_explosion.gdshader.uid
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1
smoke_explosion/smoke_explosion.gdshader.uid
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uid://dnum4fa7v8hu
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150
smoke_explosion/smoke_explosion.tscn
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150
smoke_explosion/smoke_explosion.tscn
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[gd_scene load_steps=13 format=3 uid="uid://dhmhmrth6rdce"]
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[ext_resource type="Shader" uid="uid://dnum4fa7v8hu" path="res://smoke_explosion/smoke_explosion.gdshader" id="1_bmef6"]
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[ext_resource type="Script" uid="uid://qrh44gblhgir" path="res://smoke_explosion/smoke_explosion.gd" id="1_kb8ql"]
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[sub_resource type="Gradient" id="Gradient_obal6"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0.105691, 0.7)
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colors = PackedColorArray(0.878431, 0.878431, 0.878431, 1, 0.878431, 0.878431, 0.878431, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_mxd0d"]
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gradient = SubResource("Gradient_obal6")
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[sub_resource type="Curve" id="Curve_aov55"]
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_data = [Vector2(0.752381, 1), 0.0, -4.03846, 0, 1, Vector2(1, 0), -4.03846, 0.0, 1, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_p664q"]
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texture_mode = 1
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curve = SubResource("Curve_aov55")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ti4n0"]
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noise_type = 2
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fractal_octaves = 1
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_uji5e"]
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seamless = true
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noise = SubResource("FastNoiseLite_ti4n0")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_dssfe"]
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resource_local_to_scene = true
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shader = ExtResource("1_bmef6")
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shader_parameter/voronoi_sampler = SubResource("NoiseTexture2D_uji5e")
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shader_parameter/edge_curve = SubResource("CurveTexture_p664q")
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shader_parameter/offset = 2.0
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/color_gradient = SubResource("GradientTexture1D_mxd0d")
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[sub_resource type="Animation" id="Animation_6fv2e"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Smoke:material:shader_parameter/offset")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [2.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Smoke:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(1, 1)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Smoke:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(0.396078, 0.396078, 0.396078, 1)]
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}
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[sub_resource type="Animation" id="Animation_viyco"]
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resource_name = "explosion"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Smoke:material:shader_parameter/offset")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.6),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [2.0, 0.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Smoke:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.6),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(3, 3)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Smoke:modulate:a")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.1, 0.6),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [1.0, 0.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_8msef"]
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_data = {
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&"RESET": SubResource("Animation_6fv2e"),
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&"explosion": SubResource("Animation_viyco")
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}
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[node name="SmokeExplosion" type="Node2D"]
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z_index = 10
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script = ExtResource("1_kb8ql")
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[node name="Smoke" type="ColorRect" parent="."]
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unique_name_in_owner = true
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modulate = Color(0.396078, 0.396078, 0.396078, 1)
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material = SubResource("ShaderMaterial_dssfe")
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -64.0
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offset_top = -64.0
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offset_right = 64.0
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offset_bottom = 64.0
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grow_horizontal = 2
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grow_vertical = 2
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pivot_offset = Vector2(64, 64)
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color = Color(0.568627, 0.568627, 0.568627, 1)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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autoplay = "RESET"
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libraries = {
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"": SubResource("AnimationLibrary_8msef")
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}
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