My first 2D game in Godot 4.4

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2025-08-18 19:39:33 -04:00
commit 35600f72f9
83 changed files with 2512 additions and 0 deletions

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static_pine_tree.tscn Normal file
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[gd_scene load_steps=4 format=3 uid="uid://beit5tp4qdcsg"]
[ext_resource type="Texture2D" uid="uid://b7rhtttevhxtj" path="res://characters/ground_shadow.png" id="1_4ec4t"]
[ext_resource type="Texture2D" uid="uid://caqfk2xng5v5u" path="res://trees/pine_tree.png" id="2_fou4c"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_dtvk7"]
radius = 16.0
height = 48.0
[node name="StaticPineTree" type="StaticBody2D"]
[node name="GroundShadow" type="Sprite2D" parent="."]
modulate = Color(0.299547, 0.299547, 0.299547, 1)
position = Vector2(0.562503, -9)
scale = Vector2(0.819941, 0.692308)
texture = ExtResource("1_4ec4t")
[node name="PineTree" type="Sprite2D" parent="."]
position = Vector2(0, -75)
texture = ExtResource("2_fou4c")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, -22)
shape = SubResource("CapsuleShape2D_dtvk7")