extends Node2D @onready var sprite = %Sprite func _ready(): var tween = create_tween().set_parallel(true).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK) tween.tween_property(sprite, "position:x", 16.0, 0.25) tween.tween_property(sprite, "scale", Vector2.ONE * 1.25, 0.25) tween.tween_property(sprite, "modulate:a", 0.0, 0.25).set_delay(0.1) tween.chain().tween_callback(queue_free)