extends Node2D @onready var sprite = %Sprite func _ready(): var tween = create_tween().set_parallel(true).set_ease(Tween.EASE_OUT) tween.tween_property(sprite, "scale", Vector2.ONE * 1.35, 0.3).from(Vector2.ONE * 0.6) tween.tween_property(sprite, "modulate:a", 0.0, 0.15).set_delay(0.15) tween.chain().tween_callback(queue_free)