[gd_scene load_steps=13 format=3 uid="uid://dhmhmrth6rdce"] [ext_resource type="Shader" uid="uid://dnum4fa7v8hu" path="res://smoke_explosion/smoke_explosion.gdshader" id="1_bmef6"] [ext_resource type="Script" uid="uid://qrh44gblhgir" path="res://smoke_explosion/smoke_explosion.gd" id="1_kb8ql"] [sub_resource type="Gradient" id="Gradient_obal6"] interpolation_mode = 1 offsets = PackedFloat32Array(0.105691, 0.7) colors = PackedColorArray(0.878431, 0.878431, 0.878431, 1, 0.878431, 0.878431, 0.878431, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_mxd0d"] gradient = SubResource("Gradient_obal6") [sub_resource type="Curve" id="Curve_aov55"] _data = [Vector2(0.752381, 1), 0.0, -4.03846, 0, 1, Vector2(1, 0), -4.03846, 0.0, 1, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_p664q"] texture_mode = 1 curve = SubResource("Curve_aov55") [sub_resource type="FastNoiseLite" id="FastNoiseLite_ti4n0"] noise_type = 2 fractal_octaves = 1 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_uji5e"] seamless = true noise = SubResource("FastNoiseLite_ti4n0") [sub_resource type="ShaderMaterial" id="ShaderMaterial_dssfe"] resource_local_to_scene = true shader = ExtResource("1_bmef6") shader_parameter/voronoi_sampler = SubResource("NoiseTexture2D_uji5e") shader_parameter/edge_curve = SubResource("CurveTexture_p664q") shader_parameter/offset = 2.0 shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/color_gradient = SubResource("GradientTexture1D_mxd0d") [sub_resource type="Animation" id="Animation_6fv2e"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Smoke:material:shader_parameter/offset") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [2.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Smoke:scale") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Smoke:modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(0.396078, 0.396078, 0.396078, 1)] } [sub_resource type="Animation" id="Animation_viyco"] resource_name = "explosion" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Smoke:material:shader_parameter/offset") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [2.0, 0.0] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Smoke:scale") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector2(1, 1), Vector2(3, 3)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Smoke:modulate:a") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0.1, 0.6), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [1.0, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_8msef"] _data = { &"RESET": SubResource("Animation_6fv2e"), &"explosion": SubResource("Animation_viyco") } [node name="SmokeExplosion" type="Node2D"] z_index = 10 script = ExtResource("1_kb8ql") [node name="Smoke" type="ColorRect" parent="."] unique_name_in_owner = true modulate = Color(0.396078, 0.396078, 0.396078, 1) material = SubResource("ShaderMaterial_dssfe") anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -64.0 offset_top = -64.0 offset_right = 64.0 offset_bottom = 64.0 grow_horizontal = 2 grow_vertical = 2 pivot_offset = Vector2(64, 64) color = Color(0.568627, 0.568627, 0.568627, 1) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] unique_name_in_owner = true autoplay = "RESET" libraries = { "": SubResource("AnimationLibrary_8msef") }