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ShootahGame2D/characters/happy_boo/square_modification_stack.tres

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[gd_resource type="SkeletonModificationStack2D" load_steps=3 format=3 uid="uid://dtf0pmja4mcaa"]
[sub_resource type="SkeletonModification2DTwoBoneIK" id="SkeletonModification2DTwoBoneIK_7lb5u"]
target_nodepath = NodePath("FootLIK")
flip_bend_direction = true
joint_one_bone_idx = 1
joint_one_bone2d_node = NodePath("Center/UpperLegL")
joint_two_bone_idx = 2
joint_two_bone2d_node = NodePath("Center/UpperLegL/LowerLegL")
editor/draw_gizmo = false
[sub_resource type="SkeletonModification2DTwoBoneIK" id="SkeletonModification2DTwoBoneIK_h82yt"]
target_nodepath = NodePath("FootRIK")
joint_one_bone_idx = 4
joint_one_bone2d_node = NodePath("Center/UpperLegR")
joint_two_bone_idx = 5
joint_two_bone2d_node = NodePath("Center/UpperLegR/LowerLegR")
[resource]
enabled = true
modification_count = 2
modifications/0 = SubResource("SkeletonModification2DTwoBoneIK_7lb5u")
modifications/1 = SubResource("SkeletonModification2DTwoBoneIK_h82yt")