My first 3D game with Godot 4.4
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10
mob/bat/bat_mob_mat.tres
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10
mob/bat/bat_mob_mat.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://vxjmb87ocrs3"]
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[ext_resource type="Texture2D" uid="uid://2qvp3lxbf3ae" path="res://mob/bat/bat_model_bat_palette.png" id="1_sri6l"]
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[resource]
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resource_local_to_scene = true
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resource_name = "bat_mat"
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cull_mode = 2
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albedo_texture = ExtResource("1_sri6l")
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roughness = 0.427273
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mob/bat/bat_model.glb
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mob/bat/bat_model.glb
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mob/bat/bat_model.glb.import
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1839
mob/bat/bat_model.glb.import
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mob/bat/bat_model_bat_palette.png
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mob/bat/bat_model_bat_palette.png
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36
mob/bat/bat_model_bat_palette.png.import
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mob/bat/bat_model_bat_palette.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://2qvp3lxbf3ae"
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path.s3tc="res://.godot/imported/bat_model_bat_palette.png-7ad9c3c193e1d543015fac56e3d622e5.s3tc.ctex"
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path.etc2="res://.godot/imported/bat_model_bat_palette.png-7ad9c3c193e1d543015fac56e3d622e5.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://mob/bat/bat_model_bat_palette.png"
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dest_files=["res://.godot/imported/bat_model_bat_palette.png-7ad9c3c193e1d543015fac56e3d622e5.s3tc.ctex", "res://.godot/imported/bat_model_bat_palette.png-7ad9c3c193e1d543015fac56e3d622e5.etc2.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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