My first 3D game with Godot 4.4

This commit is contained in:
2025-08-18 18:48:02 -04:00
commit aef6af1eca
89 changed files with 10495 additions and 0 deletions

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shader_type spatial;
render_mode shadows_disabled, cull_back;
uniform vec3 albedo : source_color;
varying float voronoi_value;
uniform float progress = 0.0;
uniform float smoothness = 0.01;
uniform float ease = 2.0;
uniform float base_scale = 1.0;
uniform float deformation_scale = 1.0;
uniform float texture_offset = 0.0;
uniform float fresnel_offset = 1.0;
uniform float global_alpha = 1.0;
// Voronoi method credit:
// The MIT License
// Copyright © 2013 Inigo Quilez
// https://www.shadertoy.com/view/ldl3Dl
vec3 hash( vec3 x ){
x = vec3( dot(x,vec3(127.1,311.7, 74.7)),
dot(x,vec3(269.5,183.3,246.1)),
dot(x,vec3(113.5,271.9,124.6)));
return fract(sin(x)*43758.5453123);
}
vec3 voronoi( in vec3 x ){
vec3 p = floor( x );
vec3 f = fract( x );
float id = 0.0;
vec2 res = vec2( 100.0 );
for( int k=-1; k<=1; k++ )
for( int j=-1; j<=1; j++ )
for( int i=-1; i<=1; i++ ) {
vec3 b = vec3( float(i), float(j), float(k) );
vec3 r = vec3( b ) - f + hash( p + b );
float d = dot( r, r );
if( d < res.x ) {
id = dot( p+b, vec3(1.0,57.0,113.0 ) );
res = vec2( d, res.x );
} else if( d < res.y ) {
res.y = d;
}
}
return vec3( sqrt( res ), abs(id) );
}
float fresnel(vec3 normal, vec3 view, float amount){
return pow(1.0 - clamp(dot(normal, view), 0.0, 1.0), amount);
}
void vertex() {
float smooth_df = deformation_scale;
voronoi_value = voronoi(VERTEX + texture_offset).x;
VERTEX += NORMAL * (1.0 - pow(voronoi_value, ease)) * smooth_df;
VERTEX *= base_scale;
}
void fragment(){
ALBEDO = albedo;
EMISSION = albedo * 0.5;
ALPHA = 1.0 - fresnel(NORMAL, VIEW, 2.0 * fresnel_offset);
ALPHA *= global_alpha;
}

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uid://0h8qjtcpk0mk

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dr7gyunhpjiwf"]
[ext_resource type="Shader" path="res://mob/smoke_puff/material/inner_smoke.gdshader" id="1_6ucfb"]
[resource]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_6ucfb")
shader_parameter/albedo = Color(1, 0.537255, 0.792157, 1)
shader_parameter/progress = 0.0
shader_parameter/smoothness = 0.01
shader_parameter/ease = 2.0
shader_parameter/base_scale = 1.1
shader_parameter/deformation_scale = 1.0
shader_parameter/texture_offset = 0.1
shader_parameter/fresnel_offset = 0.5
shader_parameter/global_alpha = 0.0

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shader_type spatial;
render_mode shadows_disabled, cull_disabled;
uniform vec3 albedo : source_color;
varying float voronoi_value;
uniform float progress = 0.0;
uniform float smoothness = 0.01;
uniform float ease = 2.0;
uniform float base_scale = 1.0;
uniform float deformation_scale = 1.0;
uniform float texture_offset = 0.0;
// Voronoi method credit:
// The MIT License
// Copyright © 2013 Inigo Quilez
// https://www.shadertoy.com/view/ldl3Dl
vec3 hash( vec3 x ){
x = vec3( dot(x,vec3(127.1,311.7, 74.7)),
dot(x,vec3(269.5,183.3,246.1)),
dot(x,vec3(113.5,271.9,124.6)));
return fract(sin(x)*43758.5453123);
}
vec3 voronoi( in vec3 x ){
vec3 p = floor( x );
vec3 f = fract( x );
float id = 0.0;
vec2 res = vec2( 100.0 );
for( int k=-1; k<=1; k++ )
for( int j=-1; j<=1; j++ )
for( int i=-1; i<=1; i++ ) {
vec3 b = vec3( float(i), float(j), float(k) );
vec3 r = vec3( b ) - f + hash( p + b );
float d = dot( r, r );
if( d < res.x ) {
id = dot( p+b, vec3(1.0,57.0,113.0 ) );
res = vec2( d, res.x );
} else if( d < res.y ) {
res.y = d;
}
}
return vec3( sqrt( res ), abs(id) );
}
void vertex() {
float smooth_df = deformation_scale;
voronoi_value = voronoi(VERTEX + texture_offset).x;
VERTEX += NORMAL * (1.0 - pow(voronoi_value, ease)) * smooth_df;
VERTEX *= base_scale;
}
void fragment(){
ALBEDO = albedo;
EMISSION = albedo * 0.5;
ALPHA = smoothstep(progress - smoothness, progress + smoothness, voronoi_value);
ALPHA_SCISSOR_THRESHOLD = 0.5;
}

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uid://spi71y1qu06o

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ctnipgxo3l72h"]
[ext_resource type="Shader" path="res://mob/smoke_puff/material/outer_smoke.gdshader" id="1_0emiy"]
[resource]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_0emiy")
shader_parameter/albedo = Color(0.937255, 0.698039, 1, 1)
shader_parameter/progress = 1.8
shader_parameter/smoothness = 0.1
shader_parameter/ease = 3.0
shader_parameter/base_scale = 1.2
shader_parameter/deformation_scale = 1.5
shader_parameter/texture_offset = -0.5

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mob/smoke_puff/poof.res Normal file

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://ki0nh5lgryca"
path="res://.godot/imported/poof_sound.wav-36d715cee95c69d05b3317b1fcb4cc24.sample"
[deps]
source_file="res://mob/smoke_puff/poof_sound.wav"
dest_files=["res://.godot/imported/poof_sound.wav-36d715cee95c69d05b3317b1fcb4cc24.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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[gd_scene load_steps=7 format=3 uid="uid://cjk3frr43yesb"]
[ext_resource type="Material" uid="uid://ctnipgxo3l72h" path="res://mob/smoke_puff/material/outer_smoke.tres" id="2_1f3c4"]
[ext_resource type="ArrayMesh" uid="uid://cxh3afoly2pv6" path="res://mob/smoke_puff/smoke_sphere.obj" id="3_2ucfv"]
[ext_resource type="Material" uid="uid://dr7gyunhpjiwf" path="res://mob/smoke_puff/material/inner_smoke.tres" id="4_8vcwr"]
[ext_resource type="Animation" uid="uid://drrd257af7jpy" path="res://mob/smoke_puff/poof.res" id="5_yvyul"]
[ext_resource type="AudioStream" uid="uid://dyj752n6nuwa6" path="res://mob/smoke_puff/poof_sound.wav" id="6_8rosm"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_a08pi"]
_data = {
"poof": ExtResource("5_yvyul")
}
[node name="smoke_puff" type="Node3D"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
[node name="OuterSmoke" type="MeshInstance3D" parent="."]
material_override = ExtResource("2_1f3c4")
mesh = ExtResource("3_2ucfv")
[node name="InnerSmoke" type="MeshInstance3D" parent="."]
material_override = ExtResource("4_8vcwr")
mesh = ExtResource("3_2ucfv")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_a08pi")
}
autoplay = "poof"
[node name="Sound" type="AudioStreamPlayer3D" parent="."]
unique_name_in_owner = true
stream = ExtResource("6_8rosm")

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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://vsovom3bufqe"
path="res://.godot/imported/smoke_sphere.obj-7dec537f94ed12354ea65934deb2dc4e.mesh"
[deps]
files=["res://.godot/imported/smoke_sphere.obj-7dec537f94ed12354ea65934deb2dc4e.mesh"]
source_file="res://mob/smoke_puff/smoke_sphere.obj"
dest_files=["res://.godot/imported/smoke_sphere.obj-7dec537f94ed12354ea65934deb2dc4e.mesh", "res://.godot/imported/smoke_sphere.obj-7dec537f94ed12354ea65934deb2dc4e.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false