My first 3D game with Godot 4.4
This commit is contained in:
22
player/bullet_3d.gd
Normal file
22
player/bullet_3d.gd
Normal file
@@ -0,0 +1,22 @@
|
||||
extends Area3D
|
||||
|
||||
const SPEED = 55.0
|
||||
const RANGE = 80.0
|
||||
|
||||
var travelled_distance = 0.0
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
var distance = SPEED * delta
|
||||
position += -transform.basis.z * distance
|
||||
|
||||
if travelled_distance >= RANGE:
|
||||
queue_free()
|
||||
else:
|
||||
travelled_distance += distance
|
||||
|
||||
|
||||
func _on_body_entered(body: Node3D) -> void:
|
||||
queue_free()
|
||||
|
||||
if body.has_method("take_damage"):
|
||||
body.take_damage(randf_range(25.0, 50.0))
|
||||
Reference in New Issue
Block a user