My first 3D game with Godot 4.4
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52
player/cookie/cookie_model.tscn
Normal file
52
player/cookie/cookie_model.tscn
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@@ -0,0 +1,52 @@
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[gd_scene load_steps=5 format=3 uid="uid://ci5254r7er0uc"]
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[ext_resource type="PackedScene" uid="uid://dbnc0jij3obmp" path="res://player/cookie/Cookie.glb" id="1_nk7nc"]
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[sub_resource type="Animation" id="Animation_nsu0p"]
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resource_name = "idle"
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length = 3.0
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Cookie:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -0.785398), Vector3(0, 6.28319, -0.785398)]
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}
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[sub_resource type="Animation" id="Animation_a8ig3"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Cookie:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, -0.785398)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2flrl"]
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_data = {
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&"RESET": SubResource("Animation_a8ig3"),
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&"idle": SubResource("Animation_nsu0p")
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}
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[node name="cookie_model" type="Node3D"]
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[node name="Cookie" parent="." instance=ExtResource("1_nk7nc")]
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transform = Transform3D(0.0212132, 0.0212132, 0, -0.0212132, 0.0212132, 0, 0, 0, 0.03, 0, 0.6, 0)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_2flrl")
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}
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autoplay = "idle"
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