My first 3D game with Godot 4.4

This commit is contained in:
2025-08-18 18:48:02 -04:00
commit aef6af1eca
89 changed files with 10495 additions and 0 deletions

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[gd_scene load_steps=5 format=3 uid="uid://ci5254r7er0uc"]
[ext_resource type="PackedScene" uid="uid://dbnc0jij3obmp" path="res://player/cookie/Cookie.glb" id="1_nk7nc"]
[sub_resource type="Animation" id="Animation_nsu0p"]
resource_name = "idle"
length = 3.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Cookie:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, -0.785398), Vector3(0, 6.28319, -0.785398)]
}
[sub_resource type="Animation" id="Animation_a8ig3"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Cookie:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, -0.785398)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2flrl"]
_data = {
&"RESET": SubResource("Animation_a8ig3"),
&"idle": SubResource("Animation_nsu0p")
}
[node name="cookie_model" type="Node3D"]
[node name="Cookie" parent="." instance=ExtResource("1_nk7nc")]
transform = Transform3D(0.0212132, 0.0212132, 0, -0.0212132, 0.0212132, 0, 0, 0, 0.03, 0, 0.6, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_2flrl")
}
autoplay = "idle"