My first 3D game with Godot 4.4
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14
player/projectile/projectile.gdshader
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14
player/projectile/projectile.gdshader
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shader_type spatial;
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render_mode ambient_light_disabled, shadows_disabled, unshaded;
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uniform vec3 tail_color : source_color;
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uniform vec3 head_color : source_color;
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void vertex() {
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float def = sin(UV.y * 2.0 * PI - TIME * 20.0) + 1.0 / 2.0;
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VERTEX.xz += NORMAL.xz * def * 0.05 * UV.y * COLOR.x;
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}
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void fragment() {
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ALBEDO = mix(head_color, tail_color, COLOR.x);
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}
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1
player/projectile/projectile.gdshader.uid
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1
player/projectile/projectile.gdshader.uid
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uid://b4wc5wsyakc0a
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16
player/projectile/projectile_3d.tscn
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16
player/projectile/projectile_3d.tscn
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[gd_scene load_steps=4 format=3 uid="uid://b2dxu3lnx1jx5"]
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[ext_resource type="PackedScene" uid="uid://o1s0yu8jt5h4" path="res://player/projectile/projectile_model.glb" id="1_ndq6i"]
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[ext_resource type="Shader" uid="uid://b4wc5wsyakc0a" path="res://player/projectile/projectile.gdshader" id="2_chfaf"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_htc8w"]
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render_priority = 0
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shader = ExtResource("2_chfaf")
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shader_parameter/tail_color = Color(0.863943, 0.713942, 0.177483, 1)
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shader_parameter/head_color = Color(0.700086, 0.267569, 6.73831e-07, 1)
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[node name="Projectile3D" instance=ExtResource("1_ndq6i")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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[node name="Projectile" parent="." index="0"]
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material_override = SubResource("ShaderMaterial_htc8w")
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BIN
player/projectile/projectile_model.glb
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BIN
player/projectile/projectile_model.glb
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Binary file not shown.
37
player/projectile/projectile_model.glb.import
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37
player/projectile/projectile_model.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://o1s0yu8jt5h4"
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path="res://.godot/imported/projectile_model.glb-828324a605ffc923b73f3dcca1df4ac2.scn"
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[deps]
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source_file="res://player/projectile/projectile_model.glb"
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dest_files=["res://.godot/imported/projectile_model.glb-828324a605ffc923b73f3dcca1df4ac2.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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