My first 3D game with Godot 4.4
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16
player/projectile/projectile_3d.tscn
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16
player/projectile/projectile_3d.tscn
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[gd_scene load_steps=4 format=3 uid="uid://b2dxu3lnx1jx5"]
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[ext_resource type="PackedScene" uid="uid://o1s0yu8jt5h4" path="res://player/projectile/projectile_model.glb" id="1_ndq6i"]
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[ext_resource type="Shader" uid="uid://b4wc5wsyakc0a" path="res://player/projectile/projectile.gdshader" id="2_chfaf"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_htc8w"]
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render_priority = 0
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shader = ExtResource("2_chfaf")
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shader_parameter/tail_color = Color(0.863943, 0.713942, 0.177483, 1)
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shader_parameter/head_color = Color(0.700086, 0.267569, 6.73831e-07, 1)
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[node name="Projectile3D" instance=ExtResource("1_ndq6i")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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[node name="Projectile" parent="." index="0"]
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material_override = SubResource("ShaderMaterial_htc8w")
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