extends Node3D @onready var score_label: Label = %ScoreLabel var score = 0 func increase_score(): score += 1 score_label.text = "Score: " + str(score) func _on_mob_spawner_3d_mob_spawned(mob: Node) -> void: if mob.has_signal("died"): mob.died.connect(increase_score) else: print("this mob cannot die! (probably a bug)") func _on_kill_plane_body_entered(body: Node3D) -> void: print("kill plane triggered") get_tree().reload_current_scene.call_deferred()