[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ctnipgxo3l72h"] [ext_resource type="Shader" path="res://mob/smoke_puff/material/outer_smoke.gdshader" id="1_0emiy"] [resource] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_0emiy") shader_parameter/albedo = Color(0.937255, 0.698039, 1, 1) shader_parameter/progress = 1.8 shader_parameter/smoothness = 0.1 shader_parameter/ease = 3.0 shader_parameter/base_scale = 1.2 shader_parameter/deformation_scale = 1.5 shader_parameter/texture_offset = -0.5