[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dr7gyunhpjiwf"] [ext_resource type="Shader" path="res://mob/smoke_puff/material/inner_smoke.gdshader" id="1_6ucfb"] [resource] resource_local_to_scene = true render_priority = 0 shader = ExtResource("1_6ucfb") shader_parameter/albedo = Color(1, 0.537255, 0.792157, 1) shader_parameter/progress = 0.0 shader_parameter/smoothness = 0.01 shader_parameter/ease = 2.0 shader_parameter/base_scale = 1.1 shader_parameter/deformation_scale = 1.0 shader_parameter/texture_offset = 0.1 shader_parameter/fresnel_offset = 0.5 shader_parameter/global_alpha = 0.0