15 lines
370 B
Plaintext
15 lines
370 B
Plaintext
shader_type spatial;
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render_mode ambient_light_disabled, shadows_disabled, unshaded;
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uniform vec3 tail_color : source_color;
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uniform vec3 head_color : source_color;
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void vertex() {
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float def = sin(UV.y * 2.0 * PI - TIME * 20.0) + 1.0 / 2.0;
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VERTEX.xz += NORMAL.xz * def * 0.05 * UV.y * COLOR.x;
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}
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void fragment() {
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ALBEDO = mix(head_color, tail_color, COLOR.x);
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}
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