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ShootahGame3D/player/projectile/projectile_3d.tscn

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[gd_scene load_steps=4 format=3 uid="uid://b2dxu3lnx1jx5"]
[ext_resource type="PackedScene" uid="uid://o1s0yu8jt5h4" path="res://player/projectile/projectile_model.glb" id="1_ndq6i"]
[ext_resource type="Shader" uid="uid://b4wc5wsyakc0a" path="res://player/projectile/projectile.gdshader" id="2_chfaf"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_htc8w"]
render_priority = 0
shader = ExtResource("2_chfaf")
shader_parameter/tail_color = Color(0.863943, 0.713942, 0.177483, 1)
shader_parameter/head_color = Color(0.700086, 0.267569, 6.73831e-07, 1)
[node name="Projectile3D" instance=ExtResource("1_ndq6i")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
[node name="Projectile" parent="." index="0"]
material_override = SubResource("ShaderMaterial_htc8w")