21 lines
471 B
GDScript
21 lines
471 B
GDScript
extends Node3D
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@onready var score_label: Label = %ScoreLabel
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var score = 0
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func increase_score():
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score += 1
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score_label.text = "Score: " + str(score)
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func _on_mob_spawner_3d_mob_spawned(mob: Node) -> void:
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if mob.has_signal("died"):
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mob.died.connect(increase_score)
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else:
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print("this mob cannot die! (probably a bug)")
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func _on_kill_plane_body_entered(body: Node3D) -> void:
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print("kill plane triggered")
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get_tree().reload_current_scene.call_deferred()
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