Files
ShootahGame3D/mob/bat_model.gd

11 lines
267 B
GDScript

extends Node3D
@onready var animation_tree: AnimationTree = %AnimationTree
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func hurt() -> void:
animation_tree.set("parameters/OneShot/request", true)
func die() -> void:
animation_player.pause()