prototype allocate function
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@@ -14,10 +14,10 @@ endstruc
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arena_init:
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arena_init:
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__CDECL16_ENTRY
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__CDECL16_ENTRY
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.func:
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.func:
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movzx eax, word [bp + 4] ; ptr to state structure
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mov ax, word [bp + 4] ; ptr to state structure
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mov di, ax
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mov di, ax
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xor eax, eax
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xor ax, ax
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mov word [di + ArenaStateStruc_t.mark], ax
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mov word [di + ArenaStateStruc_t.mark], ax
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mov word [di + ArenaStateStruc_t.end], word (__ARENA_HEAP_START + __ARENA_HEAP_SIZE)
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mov word [di + ArenaStateStruc_t.end], word (__ARENA_HEAP_START + __ARENA_HEAP_SIZE)
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mov word [di + ArenaStateStruc_t.start], __ARENA_HEAP_START
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mov word [di + ArenaStateStruc_t.start], __ARENA_HEAP_START
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@@ -46,14 +46,23 @@ arena_init:
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arena_align_up:
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arena_align_up:
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__CDECL16_ENTRY
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__CDECL16_ENTRY
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.func:
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.func:
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; if a == 0 return x
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mov ax, [bp + 4] ; x
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mov ax, [bp + 4] ; x
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mov bx, [bp + 6] ; a
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mov bx, [bp + 6]
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or bx, bx
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sub bx, 1 ; a - 1
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jz .endp
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; enforce power-of-two for alignment, return x
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mov cx, bx
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dec cx
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test bx, cx
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jnz .endp
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dec bx ; a - 1
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mov cx, ax
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mov cx, ax
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add cx, bx ; x + (a+1)
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add cx, bx ; x + (a-1)
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not bx ; ~(a-1)
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not bx ; ~(a-1)
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and cx, bx ; and with the inverse
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and cx, bx ; and with the inverse
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@@ -63,16 +72,59 @@ arena_align_up:
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__CDECL16_EXIT
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__CDECL16_EXIT
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ret
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ret
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; void* arena_alloc(void* a, size_t bytes, size_t align)
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; void* arena_alloc(size_t bytes, size_t align)
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; bp-2 - current used arena (i.e 'highmark')
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; bp-4 - aligned_ptr
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; bp-6 - new_end
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arena_alloc:
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arena_alloc:
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__CDECL16_ENTRY
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__CDECL16_ENTRY 0x10
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.func:
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.func:
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; remove bytes from pool and increment mark to the new cursor location
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; remove bytes from pool and increment mark to the new cursor location
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; return a pointer to the begining of allocated segment
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; return a pointer to the begining of allocated segment
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ERROR STEVIA_DEBUG_UNIMPLEMENTED
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mov bx, early_heap_state
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mov ax, word [bx + ArenaStateStruc_t.start]
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mov dx, word [bx + ArenaStateStruc_t.mark]
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add ax, dx ; i.e the total used arena
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mov word [bp - 2], ax ; save as a local
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push bx ; save heap_state pointer
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mov ax, word [bp + 6] ; requested next allocation alignment
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push ax
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mov ax, word [bp - 2] ; current arena 'highmark'
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push ax
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call arena_align_up
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add sp, 0x4
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mov word [bp - 4], ax ; save return value
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pop bx ; restore heap_state pointer
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; new_end = aligned_ptr + bytes
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add ax, word [bp + 4] ; add to total (so current aligned mark + bytes)
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mov word [bp - 6], ax ; save as local
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mov dx, word [bx + ArenaStateStruc_t.end]
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cmp ax, dx
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ja arena_alloc.error ; if our heap end is < the requested throw an error, heap is full
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; else update the mark to the new value & return the aligned pointer
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; mark_delta = new_end - curr_used
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mov dx, word [bp - 6]
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sub dx, word [bp - 2]
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; mark += mark_delta
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mov ax, word [bx + ArenaStateStruc_t.mark]
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add ax, dx
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mov word [bx + ArenaStateStruc_t.mark], ax
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; return aligned_ptr
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mov ax, word [bp - 4]
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.endp:
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.endp:
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__CDECL16_EXIT
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__CDECL16_EXIT
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ret
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ret
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.error:
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ERROR STEVIA_DEBUG_ERR
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arena_mark:
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arena_mark:
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__CDECL16_ENTRY
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__CDECL16_ENTRY
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