add basic arena area init code
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@@ -9,11 +9,29 @@ struc ArenaStateStruc_t
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.mark resw 1
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.mark resw 1
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endstruc
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endstruc
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; void arena_init(void *mem, size_t bytes)
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; void arena_init(ArenaState *a)
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;
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;
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arena_init:
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arena_init:
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__CDECL16_ENTRY
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__CDECL16_ENTRY
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.func:
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.func:
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movzx eax, word [bp + 4] ; ptr to state structure
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mov di, ax
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xor eax, eax
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mov word [di + ArenaStateStruc_t.mark], eax
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mov word [di + ArenaStateStruc_t.end], word (__ARENA_HEAP_START + __ARENA_HEAP_SIZE)
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mov word [di + ArenaStateStruc_t.start], __ARENA_HEAP_START
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; zero out heap area on init
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; void* kmemset_byte(void* dst, uint8_t val, uint16_t len);
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mov ax, __ARENA_HEAP_SIZE
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push ax ; len
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xor ax, ax
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push ax ; val = 0
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mov ax, __ARENA_HEAP_START
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push ax ; dst
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call kmemset
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add sp, 0x6
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.endp:
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.endp:
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__CDECL16_EXIT
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__CDECL16_EXIT
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