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3 Commits
01ec6da0cc
...
b9b3e92632
| Author | SHA1 | Date | |
|---|---|---|---|
| b9b3e92632 | |||
| 5fac10f02c | |||
| fa4524aa59 |
@@ -110,9 +110,9 @@ ALIGN 4, db 0x90
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PrintCharacter:
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__CDECL16_ENTRY
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.func:
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movzx ax, byte [bp + 4] ; AL = character c
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mov al, byte [bp + 4] ; AL = character c
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mov ah, 0x0E ; INT 0x10, AH=0x0E call
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mov bx, 0x0007 ; BH = page no. BL =Text attribute 0x07 is lightgrey font on black background
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mov bx, 0x0007 ; BH = page no. BL =Text attribute
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int 0x10 ; call video interrupt
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; TODO: check for carry and clear carry before call
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.endp:
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@@ -67,4 +67,35 @@
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mov sp, bp
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pop bp
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%endmacro
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%endif
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%ifnmacro __DEFLAT_DS_ES
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%macro __DEFLAT_DS_ES 0
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mov ax, __STAGE2_SEGMENT
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mov ds, ax
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mov es, ax
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%endmacro
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%endif
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%ifnmacro __REFLAT_DS_ES
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%macro __REFLAT_ES 0
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cli ; no interrupts
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lgdt [((__STAGE2_SEGMENT << 4) + unreal_gdt_info)] ; load unreal gdt
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mov eax, cr0
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or eax, 1 ; set pmode bit
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mov cr0, eax ; switch to pmode
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jmp short $+2 ; i-cache flush
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mov ax, 0x10 ; select descriptor 2
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mov ds, ax ; 10h = 0001_0000b
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mov es, ax ; es to big data
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mov eax, cr0
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and eax, ~1 ; toggle bit 1 of cr0
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mov cr0, eax ; back to realmode
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jmp short $+2 ; i-cache flush
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sti
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%endmacro
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%endif
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@@ -192,21 +192,22 @@ hcf:
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; ##############################
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ALIGN 4, db 0x90
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EnterUnrealMode:
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__BOCHS_MAGIC_DEBUG
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__CDECL16_ENTRY
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cli ; no interrupts
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.func:
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lgdt [((__STAGE2_SEGMENT << 4) + unreal_gdt_info)] ; load unreal gdt
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mov eax, cr0
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or al,1 ; set pmode bit
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or eax, 1 ; set pmode bit
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mov cr0, eax ; switch to pmode
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jmp short $+2 ; i-cache flush
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;jmp short $+2 ; i-cache flush
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; set cs to a pm code segment (0x8) w/ the following
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;jmp far 0x0008:EnterUnrealMode.set_segs
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db 0xEA ; jmp far imm16:imm16
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dw EnterUnrealMode.set_segs ; error_far_ptr
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dw 0x0008 ; error_far_seg
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jmp 0x0008:EnterUnrealMode.set_segs
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;db 0xEA ; jmp far imm16:imm16
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;dw EnterUnrealMode.set_segs ; error_far_ptr
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;dw 0x0008 ; error_far_seg
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.set_segs:
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mov ax, 0x10 ; select descriptor 2
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mov ds, ax ; 10h = 0001_0000b
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@@ -216,13 +217,14 @@ EnterUnrealMode:
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mov fs, ax
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mov gs, ax ; extra segments to big data as well
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.pm_start:
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; code here is running in protected mode
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; code here is running in protected mode w/ descriptor 0x8
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; insert any PM test code needed here
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.pm_end:
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mov eax, cr0
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and al,0xFE ; toggle bit 1 of cr0
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and eax, ~1 ; toggle bit 1 of cr0
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mov cr0, eax ; back to realmode
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jmp short $+2 ; i-cache flush
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jmp 0x0000:EnterUnrealMode.endp
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;jmp short $+2 ; i-cache flush
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.endp:
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sti ; re-enable interupts
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__CDECL16_EXIT
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@@ -302,14 +304,14 @@ unreal_gdt_start:
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; entry 0 (null descriptor)
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dq 0 ; first entry is null
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; entry 1 (16bit code 64KiB limit)
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; entry 1 (0x8) (16bit code 64KiB limit)
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dd 0x0000FFFF ; Base Address(15:0) 31:16, Segment Limit(15:0) 15:0
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db 0x00 ; Base Address 23:16
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db 1001_1010b ; Access Byte: Present, ring0, S = 1, executable (1), non-conforming, readable, Accessed
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db 0000_0000b ; Flags: GR = 4KiB, attr = <DB/L/Avl>, Granularity = 4KiB & 16:19 of limit
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db 0x00 ; Base Address 31:24
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; entry 2 (16bit data segment with 4 GiB flat mapping)
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; entry 2 (0x10) (16bit data segment with 4 GiB flat mapping)
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dd 0x0000FFFF ; Base Address(15:0) 31:16, Segment Limit(15:0) 15:0
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db 0x00 ; Base Address(23:16)
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db 1001_0010b ; Access Byte: Present, ring0, S = 1, data (0), non-confirming, writable, present
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