Files
stevia/include/util/arena_alloc.nasm

104 lines
2.3 KiB
NASM

%ifndef __INC_ARENA_ALLOC_FUNC
%define __ARENA_HEAP_START 0x8000
%define __ARENA_HEAP_SIZE 0x6000 ; 0x8000 -> 0xE000 = 24KiB of Heap
struc ArenaStateStruc_t
.start resw 1
.end resw 1
.mark resw 1
endstruc
; void arena_init(ArenaState *a)
;
arena_init:
__CDECL16_ENTRY
.func:
movzx eax, word [bp + 4] ; ptr to state structure
mov di, ax
xor eax, eax
mov word [di + ArenaStateStruc_t.mark], eax
mov word [di + ArenaStateStruc_t.end], word (__ARENA_HEAP_START + __ARENA_HEAP_SIZE)
mov word [di + ArenaStateStruc_t.start], __ARENA_HEAP_START
; zero out heap area on init
; void* kmemset_byte(void* dst, uint8_t val, uint16_t len);
mov ax, __ARENA_HEAP_SIZE
push ax ; len
xor ax, ax
push ax ; val = 0
mov ax, __ARENA_HEAP_START
push ax ; dst
call kmemset
add sp, 0x6
.endp:
__CDECL16_EXIT
ret
; size_t align_up(size_t x, size_t a)
; ax, bx. cx are all clobbered
; align x up to the nearest specified alignment (a), a should be a power of 2
; (x + (a-1)) & ~(a-1)
; return value in ax
arena_align_up:
__CDECL16_ENTRY
.func:
mov ax, [bp + 4] ; x
mov bx, [bp + 6]
sub bx, 1 ; a - 1
mov cx, ax
add cx, bx ; x + (a+1)
not bx ; ~(a-1)
and cx, bx ; and with the inverse
mov ax, cx ; move to ax and return
.endp:
__CDECL16_EXIT
ret
; void* arena_alloc(void* a, size_t bytes, size_t align)
arena_alloc:
__CDECL16_ENTRY
.func:
; remove bytes from pool and increment mark to the new cursor location
; return a pointer to the begining of allocated segment
ERROR STEVIA_DEBUG_UNIMPLEMENTED
.endp:
__CDECL16_EXIT
ret
arena_mark:
__CDECL16_ENTRY
.func:
; return the current location of the 'cursor' in the allocator
ERROR STEVIA_DEBUG_UNIMPLEMENTED
.endp:
__CDECL16_EXIT
ret
arena_reset_to:
__CDECL16_ENTRY
.func:
; rewind the arena to a previously marked point
ERROR STEVIA_DEBUG_UNIMPLEMENTED
.endp:
__CDECL16_EXIT
ret
arena_reset:
__CDECL16_ENTRY
.func:
; reset the entire heap to a fresh state
ERROR STEVIA_DEBUG_UNIMPLEMENTED
.endp:
__CDECL16_EXIT
ret
%endif
%define __INC_ARENA_ALLOC_FUNC