Files
ShootahGame2D/bullet.gd

22 lines
438 B
GDScript

extends Area2D
var travelled_distance = 0
func _physics_process(delta: float) -> void:
const SPEED = 800.0
const MAX_RANGE = 1500.0
var direction = Vector2.RIGHT.rotated(rotation)
position += (direction * SPEED) * delta
travelled_distance += SPEED * delta
if travelled_distance >= MAX_RANGE:
queue_free()
func _on_body_entered(body: Node2D) -> void:
queue_free()
if body.has_method("take_damage"):
body.take_damage()