Files
ShootahGame2D/gun.gd

20 lines
457 B
GDScript

extends Area2D
func _physics_process(delta: float) -> void:
var monsters_in_range = get_overlapping_bodies()
if monsters_in_range.size() > 0:
var target = monsters_in_range.front()
look_at(target.global_position)
func shoot():
const BULLET = preload("res://bullet.tscn")
var new_bullet = BULLET.instantiate()
new_bullet.global_transform = %Barrel.global_transform
%Barrel.add_child(new_bullet)
func _on_timer_timeout() -> void:
shoot()