Files
ShootahGame2D/smoke_explosion/smoke_explosion.gd

9 lines
226 B
GDScript

extends Node2D
func _ready():
%Smoke.material.set_shader_parameter("texture_offset", Vector2(randfn(0.0, 1.0), randfn(0.0, 1.0)))
%AnimationPlayer.play("explosion")
await %AnimationPlayer.animation_finished
queue_free()