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ShootahGame2D/bullet.tscn

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[gd_scene load_steps=4 format=3 uid="uid://luwdantua0vh"]
[ext_resource type="Script" uid="uid://b1og3ublo2loc" path="res://bullet.gd" id="1_v8qja"]
[ext_resource type="Texture2D" uid="uid://dftkbqwsfd68r" path="res://pistol/projectile.png" id="2_t4vbm"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2b2rl"]
radius = 15.0333
[node name="Bullet" type="Area2D"]
top_level = true
collision_layer = 0
collision_mask = 3
script = ExtResource("1_v8qja")
[node name="Projectile" type="Sprite2D" parent="."]
position = Vector2(-11, -1)
texture = ExtResource("2_t4vbm")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_2b2rl")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]