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ShootahGame3D/mob/bat/bat_mob_mat.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://vxjmb87ocrs3"]
[ext_resource type="Texture2D" uid="uid://2qvp3lxbf3ae" path="res://mob/bat/bat_model_bat_palette.png" id="1_sri6l"]
[resource]
resource_local_to_scene = true
resource_name = "bat_mat"
cull_mode = 2
albedo_texture = ExtResource("1_sri6l")
roughness = 0.427273