early allocator prototypes
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66
include/util/arena_alloc.nasm
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66
include/util/arena_alloc.nasm
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%ifndef __INC_ARENA_ALLOC_FUNC
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%define __ARENA_HEAP_START 0x8000
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%define __ARENA_HEAP_SIZE 0x6000 ; 0x8000 -> 0xE000 = 24KiB of Heap
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struc ArenaStateStruc_t
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.start resw 1
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.end resw 1
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.mark resw 1
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endstruc
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; void arena_init(void *mem, size_t bytes)
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;
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arena_init:
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__CDECL16_ENTRY
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.func:
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.endp:
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__CDECL16_EXIT
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ret
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; size_t align_up(size_t x, size_t a)
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arena_align_up:
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__CDECL16_ENTRY
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.func:
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; align the mark to the nearest specified alignment
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.endp:
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__CDECL16_EXIT
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ret
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; void* arena_alloc(void* a, size_t bytes, size_t align)
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arena_alloc:
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__CDECL16_ENTRY
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.func:
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; remove bytes from pool and increment mark to the new cursor location
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; return a pointer to the begining of allocated segment
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.endp:
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__CDECL16_EXIT
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ret
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arena_mark:
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__CDECL16_ENTRY
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.func:
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; return the current location of the 'cursor' in the allocator
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.endp:
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__CDECL16_EXIT
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ret
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arena_reset_to:
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__CDECL16_ENTRY
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.func:
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; rewind the arena to a previously marked point
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.endp:
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__CDECL16_EXIT
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ret
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arena_reset:
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__CDECL16_ENTRY
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.func:
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; reset the entire heap to a fresh state
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.endp:
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__CDECL16_EXIT
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ret
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%endif
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%define __INC_ARENA_ALLOC_FUNC
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