Files
ShootahGame3D/mob/smoke_puff/material/outer_smoke.tres

16 lines
546 B
Plaintext

[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ctnipgxo3l72h"]
[ext_resource type="Shader" path="res://mob/smoke_puff/material/outer_smoke.gdshader" id="1_0emiy"]
[resource]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_0emiy")
shader_parameter/albedo = Color(0.937255, 0.698039, 1, 1)
shader_parameter/progress = 1.8
shader_parameter/smoothness = 0.1
shader_parameter/ease = 3.0
shader_parameter/base_scale = 1.2
shader_parameter/deformation_scale = 1.5
shader_parameter/texture_offset = -0.5