renaming things to a hungarian style and adding "types"
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@@ -39,7 +39,7 @@ begin_text:
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ALIGN 16, db 0x90
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init:
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cli ; We do not want to be interrupted
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mov [u8BootDrive], dl ; copy boot_drive to globals
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mov [u8_BootDrive], dl ; copy boot_drive to globals
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mov ax, __STAGE2_SEGMENT ; set all our segments to the configured segment, except es
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mov ds, ax ; *
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@@ -137,7 +137,7 @@ main:
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mov word [mbr_ptr], ax
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push ax ; dst
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movzx ax, byte [u8BootDrive]
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movzx ax, byte [u8_BootDrive]
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push ax ; boot_drive
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__CDECL16_CALL read_mbr, 2 ; fill mbr buffer
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@@ -146,7 +146,7 @@ main:
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mov word [vbr_ptr], ax
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push ax ; dst
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movzx ax, byte [u8BootDrive]
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movzx ax, byte [u8_BootDrive]
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push ax ; boot_drive
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__CDECL16_CALL read_vbr, 2 ; fill vbr buffer
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@@ -291,7 +291,7 @@ read_vbr:
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%ifnmacro __REFLAT_DS_ES
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%macro __REFLAT_DS_ES 0
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cli ; no interrupts
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lgdt [((__STAGE2_SEGMENT << 4) + unreal_gdt_info)] ; load unreal gdt
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lgdt [((__STAGE2_SEGMENT << 4) + UnrealGdtInfo)] ; load unreal gdt
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mov eax, cr0
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or eax, 1 ; set pmode bit
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@@ -315,7 +315,7 @@ read_vbr:
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%ifnmacro __REFLAT_ES
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%macro __REFLAT_ES 0
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cli ; no interrupts
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lgdt [((__STAGE2_SEGMENT << 4) + unreal_gdt_info)] ; load unreal gdt
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lgdt [((__STAGE2_SEGMENT << 4) + UnrealGdtInfo)] ; load unreal gdt
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mov eax, cr0
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or eax, 1 ; set pmode bit
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@@ -339,7 +339,7 @@ EnterUnrealMode:
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__CDECL16_PROC_ENTRY
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cli ; no interrupts
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.func:
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lgdt [((__STAGE2_SEGMENT << 4) + unreal_gdt_info)] ; load unreal gdt
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lgdt [((__STAGE2_SEGMENT << 4) + UnrealGdtInfo)] ; load unreal gdt
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mov eax, cr0
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or eax, 1 ; set pmode bit
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@@ -412,7 +412,7 @@ define_cstr BootTarget, "BOOT BIN"
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; set to boot_drive passed from BIOS almost first thing in init
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align 4, db 0
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u8BootDrive:
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u8_BootDrive:
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db 0x00
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align 16, db 0
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@@ -421,10 +421,10 @@ IntToHex_table:
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; see docs/gdt.txt for a quick refresher on GDT
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align 16, db 0
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unreal_gdt_info:
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unreal_gdt_size: dw (unreal_gdt_end - unreal_gdt_start) - 1
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unreal_gdt_ptr: dd ((__STAGE2_SEGMENT << 4) + unreal_gdt_start)
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unreal_gdt_start:
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UnrealGdtInfo:
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g_u16_UnrealGdt_size: dw (UnrealGdtEnd - UnrealGdtStart) - 1
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g_pF_UnrealGdtPtr: dd ((__STAGE2_SEGMENT << 4) + UnrealGdtStart)
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UnrealGdtStart:
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; entry 0 (null descriptor)
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dq 0 ; first entry is null
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@@ -441,14 +441,14 @@ unreal_gdt_start:
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db 1001_0010b ; Access Byte: Present, ring0, S = 1, data (0), non-confirming, writable, present
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db 1000_1111b ; Flags: GR = 4KiB, attr = <16-bit/?/?>, Granularity = 4KiB & 16:19 of limit
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db 0x00 ; Base Address(31:24)
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unreal_gdt_end:
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UnrealGdtEnd:
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align 16, db 0
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gdt32_info:
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gdt32_size: dw (gdt32_end - gdt32_start) - 1
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gdt32_ptr: dd ((__STAGE2_SEGMENT << 4) + gdt32_start)
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gdt32_start:
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dq 0
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Gdt32Info:
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gdt32_size: dw (Gdt32End - Gdt32Start) - 1
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gdt32_ptr: dd ((__STAGE2_SEGMENT << 4) + Gdt32Start)
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Gdt32Start:
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dq 0 ; null segment
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.gdt32_code:
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dw 0xFFFF ; code segment (RX)
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dw 0x0000
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@@ -477,7 +477,7 @@ gdt32_start:
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db 1001_0000b ; Access: readable, not writable
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db 1100_1111b ; 4KB granularity, 32-bit
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db 0x00
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gdt32_end:
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Gdt32End:
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align 16,db 0
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BUILD_NASM_VER:
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