more naming changes
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@@ -338,7 +338,7 @@ ALIGN 4, db 0x90
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EnterUnrealMode:
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__CDECL16_PROC_ENTRY
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cli ; no interrupts
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.func:
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.proc:
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lgdt [((__STAGE2_SEGMENT << 4) + UnrealGdtInfo)] ; load unreal gdt
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mov eax, cr0
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@@ -480,19 +480,19 @@ Gdt32Start:
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Gdt32End:
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align 16,db 0
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BUILD_NASM_VER:
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BuildNasmVer:
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db "Stevia Stage2 built with NASM - ", __NASM_VER__, 00h
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align 16,db 0
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BUILD_DATETIME:
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BuildDateTime:
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db 'Assembled - ', __DATE__, ' ', __TIME__, 00h
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align 16,db 0
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BUILD_GIT_VER:
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BuildGitVer:
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db __GIT_VER__, 00h
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align 16,db 0
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BUILD_GIT_HASH:
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BuildGitHash:
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db __GIT_HASH__, 00h
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end_data:
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